Saturday, May 29, 2010

Definity Brand Tire Review

awareness of children at play and the video game


Created in 2008 by a group of 10 partners consisting of public authorities, economic actors and organizations following the development the recommendation of the Forum of Internet Rights (IDF) "Online Video Games, what governance? "PédaGoJeux is the pioneer of advocacy sites and information on video games. Their approach is unique and aims to make available to parents and educators with a reference site about video games and their uses. PédaGoJeux approaches the game from every angle with the goal of giving parents the keys to understanding this world to better support their children.

AFA (Association of Service Providers and Internet Service ) is now involved in the game world through a partnership with the site www.pedagojeux.fr to explain to parents about the tools at their disposal to enable children play in the best conditions.

The partnership is especially illustrated by the relay and put forward by the AFA and its members PédaGoJeux operations and by taking into account the reports of offensive content present in video games through the service of online support AFA. The AFA also reminds parents that it is not necessary to prohibit children from playing but he must enforce the rules security or common practices to their children when they are online and avoid children to play games that are unsuitable or inappropriate for their age (PEGI rating for video games).

In partnership with the National Education Society Calysto is now the turn of schools, from elementary to high school to educate children and teenagers about the dangers of the Internet, video games and mobile phone.

For their part, the Electronic Sports World Cup (ESWC) and PédaGoJeux together to educate parents and educators in the world of video games the two events to be held in early July at Disneyland Paris: the "Cup world of video games" and "World Gaming". With PédaGoJeux, the ESWC is committed to educate the public on issues of child protection and proper use of video games, providing parents and educators approach teaching about the issues raised by the video game.

Through this partnership, PédaGoJeux have a stand at the Mondial du Gaming, distribute information leaflets and organize a conference to answer questions from parents.

But we also see a new phenomenon occur .... educating children through play video.

Ekoloko.com, launched in January, is a serious game so innovative that aims to make good environmental habits to children through games. It REGR oup over 500 activities on ecology. Children have many tasks to be fulfilled: the godmother of care through the jungle of herbs, fight against the bulldozers with a gun in resin, issue of caring for wildlife, destroy the chemicals that pollute water tanks , ... And many others to understand the importance of protecting the planet, respect the environment and the various resources it abounds as water or forests, for example. Young budding ecologists also have the opportunity to evolve in the game and take more responsibility to the community. With their community, they face natural disasters or struggle against the actions of men who put their town in danger. Since its launch, over 10,000 children were enrolled. They average between 7 and 12 years.

Netcity.org is another example of a game to educate children the dangers of new technologies. To mark the week of the Internet on March 20, the association Action Innocence Netcity.org launched a serious game online for in Fanta 9 to 12 years. The game will allow them to understand the dangers of the Internet in a fun and educational.

The child will create an avatar through which it will operate on different platforms and interactive fun. In each game, a concern is raised and a message of prevention is disclosed. The topics are: the protection of personal data, the response to adopt in the face of offensive content, the right attitude against a person who has an appointment via the internet ... The game takes place in two parts. The first is devoted to the acquisition of basic knowledge to protect themselves from dangers of the Internet and new technologies. In the second, the user will access to others of different levels. Most points wins the child, the greater the likelihood to participate in the competition with other Internet users engaged in entering the list of best players.

Raccoon Proof Garbage Can

The saga of online games continues ...

As we approach the June opening of the market to competition games Online, the news gets very hot ...

The law "on the opening to competition and sector regulation of gambling and online gambling (horse paris, paris sportsmen and" circle game "like poker) was finally promulgated. The Regulatory Authority of online games (Arjel) was created, conditions for issuing licenses (licenses for those games) approved operators, and sports competitions and types of sports scores defined by the Arjel. This device will enable the effective opening of the French market for online games during the football World Cup (June 11-July 11) in South Africa.

Nearly three million players of online games should count on the legal sites in France, reports a study by Francis Merlin, general delegate of the "Monaco igaming Exchange. It is estimated that between 1.8 and 2 million players will be present this year on legal sites in France and between 2.7 and 3 million are expected to be 2011. According to this, some 2.7 million people currently play online games in France: 2 million on illegal sites (800,000 for sports paris, 600,000 for poker, another 600,000 to other casino games); 700,000 on legal sites of the French Games (400,000 for sports paris) and the PMU (300,000 horse bettors).

However, fiscal constraints are too important to encourage operators to license illegal in France. According to that study, the players do not necessarily finding shoes to their feet in the legal provision should continue to play on illegal sites. The amount of the loss of revenue of the French market due to illegal websites in 2011 and should reach € 450 million and the loss of tax revenues to € 34 million. Remember that today, 2 million players frequenting illegal sites represent a loss of revenue for France about € 1.5 billion and a loss of tax revenue of around € 112 million.

investments in power ... even if difficult to assess. Indeed, the weight Yacast estimated media spending of gambling industry, paris, lotteries and casinos in 2009 to € 319.2 million gross, up 65.2% while Kantar Media quantifies the market at € 283.3 million, up 28%. Television and the Internet are by Kantar Media in terms of market share and 31.2% respectively 31.6%. Then come the radio (19.4%), newspapers (13.9%), outdoor advertising (3.3%) and emailing (0.6%). According Kantar Media, € 57.1 million was invested in the first quarter of 2010. Yacast announcing his side € 102.9 million.

The CSA, however, presented a framing device of advertising operations for binding in order to protect minors that prohibits any communication for the sector in programs and services for children and adolescents, c is to say on the channels and around children's programming. It is also prohibited within 30 minutes of and following the broadcast of programs. The CSA asks them to adopt a "charter of good conduct" to include limiting the volume of advertising for gambling operators.

Partnerships and sponsorships seem so comfortable means of communication. NRJ and prepare a TV reality show about poker for September in partnership with operators. M6 also announced emissions poker but also for W9 M6. A sector

strong movement ... These include Google, which acquired LabPixies, an Israeli company specializing in mini-game programs on the Internet, particularly suited to mobile phones and Numericable, which has partnered with BetClick, Paris Opera and sports games online, to allow its subscribers to make online paris live during matches or races on television. The idea is quite revolutionary, because when people watch an event (tiercé, the game of football, tennis, etc..), They will be able to bet live and then see the outcome of the event. Customers can bet on their TV screen with their remote control.