Sunday, December 5, 2010

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book children at Christmas? The

Editions Glénat offer since October cartoons of Mickey and Donald by publishing the complete works of iconic designers such as Carl Barks and Don Rosa for Donald, Floyd Gottfredson, Romano Scarpa and Giorgio Cavazzano for Mickey. New adventures will be added to existing stories. The stories of the heroes of Disney's best-known were not published in print for over 15 years.


Victorie Music, a leading music production young p ublic and Tralalere, content creator plurimedia for children, launched a collection of books, CD-DVD and books in which youth texts, sounds and images complement each other. The book illustrates the texts of the disc, songs or stories, enriched with extras extending RDG ure games, poems, recipes ... while the CD offers the original stories and songs, with instrumental versions. The e li tinue tells an original story: Tales from the oral tradition of the world, hi stoires inspired a song, nursery rhymes in foreign languages ... while the DVD puts the story in motion: each text is extended by an animated film that combines image and music.

Hatier Youth offers a book-object called The Five Senses ... and emotion to read several to share moments of intimacy and tenderness of . Photos upscale depict the sight, touch, hearing, smell, taste but also the joy, sadness, hearing, love, fear, loneliness, love, happiness ...

De La Martiniere Youth has launched its next game books Apprenticeship ssage for them to discover a universe always t in the fun. This new collection features 72 pages of intelligent games on the same theme for children aged 7 to 10 develop their imagination and develop the traditional concepts such as computing, benchmarks in space or drawing accuracy. Four stories included the classics of literature and stories and m ythologies complement this learning. Some examples include: Cache-cache (is to identify a drawing hidden under a mask) The right way (this is a character to relate to an object) To your crayons (drawing or coloring) , Party Quiz (10 multiple choice questions on the topics included in papers), The good silhouette (drawing and silhouettes, lacquered it is right?), 10 errors to find (the same design - 10 differences) ... All or almost double (the same pattern repeated a dozen times, except one), do you know? (Drawings pretext to deepen their knowledge), Search and Find (puzzle pieces taken from a drawing to place) Wordsearch (an illustration of which legends are used to extract the words that we must r etrouver in a grid underneath) ...

Augmented reality is a technology that can mix and virtual reality. It is increasingly used . In 2009, Nathan innovative and integrated augmented reality to the book: the page, filmed by a camera, appeared on the computer. On the screen, objects or characters stand out, so the book to appear in 3D and in motion. Today, the publisher launches boxes "Cartes Dokéo + augmented reality. "After downloading the software on www.dokeorealiteaugmentee.com, the child has a card to webcam, it is detected automatically and the animation plays on the screen. It changes charts as many times as he wants and uses the movement of his body to trigger reactions.
Cambridge has launched a collection to satisfy the curiosity of children from 7 / 9 years: 3D documentaries on subjects they are passionate, crisp text and precise at the forefront of knowledge, written by experts.

Gallimard Jeunesse
moved the briefcase funny little creatures, a funny small bag with 6 adventures of funny little beasts: Margot snail Patouch Fly, Louie the louse, Antonin chick, Marion and Simon's Edward kittens and dormouse. Lavalise also contains a guessing game as a fan of the 6 characters.

Bloomsbury has also launched a new collection of picture books with a small piece of the puzzle on every page for answers to questions surprises toddlers.

Belin launched the collection The little white ball in which multiple educational concepts. Christophe Loupy, kindergarten teacher for over 20 years, explains that learning can play with geometric shapes used to represent the heroes of each album and with the carefully chosen vocabulary. He developed a whole school learning practices around the construction of a character element by element and its research shows that with a simple and fun, it is possible to work a lot of fundamentals essential to intellectual development young child.

Fleurus offers books, puzzles containing drawings in 3D, a realistic setting to recognize the object interpreted s well-rounded, full of things to find and recognize, and detachable parts for fun.

In Milan Youth, a new collection of picture books for 3-6 years emerged. The concept of "Imaging Milan childhood" is based on three essential points: to place the child at the heart of all subjects, representing a modern society and present, enter the information by the image while taking into account new pedagogies and learning the fundamentals of kindergarten today. Each title in the series, starting a visual summary is structured in 3 to 5 major parties. In each case, the key themes related to the main topic of the book are treated with double pages. Every great party ends with a self that invites young readers to develop their learning, while opening the dialogue and imagination. End of the book, 5 double-page encyclopedic reference perform a function more school, and can serve as tools for teachers. With the help of his parents, the child can learn to use the detailed index to quickly find a word. The graphic identity is based on the primacy of the visual: everything must be readable by the image.

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